# How many landscape materiar layers can be used?

**URL:** <https://forums.unrealengine.com/t/how-many-landscape-materiar-layers-can-be-used/462601>\
**Category:** Asset Creation\
**Tags:** landscape-painting, unreal-engine, question, landscape-layers\
**Created:** [March 19, 2020, 2:40am UTC](https://forums.unrealengine.com/t/how-many-landscape-materiar-layers-can-be-used/462601 "2020-03-19T02:40:17Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Gen\_X](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gen_x/32/940753_2.png) [@Gen\_X](https://forums.unrealengine.com/u/Gen_X)\
**Post date:** [March 19, 2020, 2:40am UTC](https://forums.unrealengine.com/t/how-many-landscape-materiar-layers-can-be-used/462601/1 "2020-03-19T02:40:17Z")

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I’m using a landscape material with 12 layers, there are some areas that can´t be painted after paint some layers.  
Unpaintable areas shows a grey squares with default landscape material, not the material I made.  
Anny idea or guide to paint all the landscape layers well?

I followed this guide [Landscape Materials | Unreal Engine Documentation](https://docs.unrealengine.com/en-US/Engine/Landscape/Materials/index.html) , but not explain how many layers can be used or how to fix the issue I describe above.

 ![298040-2020-03-18-20-16-06-mangle-2020mr14-unreal-editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/b/d/2bdc51efa716140b9740cc291e9d97eecf948362.jpeg)

unpaintable areas

 ![298051-2020-03-18-19-59-39-mangle-2020mr14-unreal-editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/9/5/c95d81951cf7bd16eb7f029941154abd5125e16e.jpeg)

landscape issue, material I made and landscape default material

 ![298052-2020-03-18-20-01-15-mangle-2020mr14-unreal-editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/b/9/6b9ff6e209dfc3dad395d0e350d6f483b75be03b.jpeg)

Landscape material with 12 layers

 ![298053-2020-03-18-20-12-03-mangle-2020mr14-unreal-editor.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/4/d/04d7feecba781a522ee4f1edcdb9bb5d190fbcb1.jpeg)

Funtion material

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [March 19, 2020, 11:32am UTC](https://forums.unrealengine.com/t/how-many-landscape-materiar-layers-can-be-used/462601/2 "2020-03-19T11:32:21Z")

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You’ve run out of texture space. Click on each of the textures you’re using, and in the details, change ‘Sampler source’ from ‘from texture asset’ to ‘Shared: Wrap’.

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**Author:** ![Gen\_X](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gen_x/32/940753_2.png) [@Gen\_X](https://forums.unrealengine.com/u/Gen_X)\
**Post date:** [March 19, 2020, 11:32pm UTC](https://forums.unrealengine.com/t/how-many-landscape-materiar-layers-can-be-used/462601/3 "2020-03-19T23:32:40Z")

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Thank you very much, I was looking for weeks how to fix it :'v

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**Author:** ![VSchifer27](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VSchifer27](https://forums.unrealengine.com/u/VSchifer27)\
**Post date:** [June 6, 2024, 5:24am UTC](https://forums.unrealengine.com/t/how-many-landscape-materiar-layers-can-be-used/462601/4 "2024-06-06T05:24:29Z")

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What if I,  
m using texture object
