With a deadline right in front of me, I am sitting here for over 2 hours, watching UE5.03’s splash screen saying “compiling 8xxx shaders”, then finally the editor opened up, showing “preparing shaders (7,190), 8%” for the past few hour. I just worked on this nearly empty project yesterday with nothing like this!
(Last night my computer restarted for some windows update, maybe that’s why?)
Why compiling 8000 shaders during UE5 launch (splash screen), then preparing these shaders again AFTER the editor is fully loaded? How to avoid this from happening again?
I haven’t got anything done for the whole day not knowing when I can get back to my work. Help please!
P.S. Someone asked me about my hardware. I know it’s not very capable by your standards, but NO software should take 5 hours to load on some days while 1 minute on other days.
My laptop CPU is Intel(R) Core™ i7-8750H CPU @ 2.20GHz, my GPU is laptop 2060 RTX. I only work on some very simple scene with no more than 3 objects moving around in sequencer, for offline rendering. No massive scenes or complicated BP, nor character animations. Not a video game development project as well. Just simple 3D animation projects. So strange…