So I’m writing a report and it requires that I explain how lighting in Unreal Engine is built, and be built I mean how is it affected when the build feature has been used.
Am I right to think that Lighting is built in UE4 by baking it?
I’m assuming they probably want to hear something about lightmaps on objects and how the shadows are stored in those lightmaps. And probably much more:
Sorry I looked for a quick summary, but it’s a massive topic, and I can’t find one…