# How is compatibility between UE4 and Blender regarding Vector Fields?

**URL:** <https://forums.unrealengine.com/t/how-is-compatibility-between-ue4-and-blender-regarding-vector-fields/280014>\
**Category:** Asset Creation\
**Tags:** Blender, vector-fields, create, unreal-engine, vector, question\
**Created:** [April 8, 2014, 8:22pm UTC](https://forums.unrealengine.com/t/how-is-compatibility-between-ue4-and-blender-regarding-vector-fields/280014 "2014-04-08T20:22:06Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![anonymous\_user\_f60769c5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f60769c5](https://forums.unrealengine.com/u/anonymous_user_f60769c5)\
**Post date:** [April 8, 2014, 8:22pm UTC](https://forums.unrealengine.com/t/how-is-compatibility-between-ue4-and-blender-regarding-vector-fields/280014/1 "2014-04-08T20:22:06Z")

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Basically is it possible to create your own vector fields within Blender, possible right now.

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**Author:** ![Hyperloop](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hyperloop/32/1203427_2.png) [@Hyperloop](https://forums.unrealengine.com/u/Hyperloop)\
**Post date:** [April 8, 2014, 10:42pm UTC](https://forums.unrealengine.com/t/how-is-compatibility-between-ue4-and-blender-regarding-vector-fields/280014/2 "2014-04-08T22:42:53Z")

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Could you define what you mean by vector fields?

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [April 8, 2014, 10:54pm UTC](https://forums.unrealengine.com/t/how-is-compatibility-between-ue4-and-blender-regarding-vector-fields/280014/3 "2014-04-08T22:54:36Z")

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I don’t think that’s possible right now. Maya was the first one which had direct pipeline for vector fields, but Ruben has made [this](https://forums.unrealengine.com/showthread.php?2274-ToolTutorial-Vector-Fields-from-splines-in-3ds-Max) awesome script for Max the other day. Hopefully someone will find a solution for Blender too in the future.

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**Author:** ![Skullwing](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skullwing](https://forums.unrealengine.com/u/Skullwing)\
**Post date:** [August 22, 2014, 10:42am UTC](https://forums.unrealengine.com/t/how-is-compatibility-between-ue4-and-blender-regarding-vector-fields/280014/4 "2014-08-22T10:42:34Z")

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I guess he means a vector field, haha, it’s a part of cascades GPU particles.

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**Author:** ![anonymous\_user\_3ae9789f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3ae9789f](https://forums.unrealengine.com/u/anonymous_user_3ae9789f)\
**Post date:** [November 15, 2014, 6:14pm UTC](https://forums.unrealengine.com/t/how-is-compatibility-between-ue4-and-blender-regarding-vector-fields/280014/5 "2014-11-15T18:14:07Z")

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It seems like it’s done : [http://isathar.blogspot.ch/2014/11/test-release-blender-ue4-vector-fields.html](http://isathar.blogspot.ch/2014/11/test-release-blender-ue4-vector-fields.html)

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**Author:** ![anonymous\_user\_f60769c5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f60769c5](https://forums.unrealengine.com/u/anonymous_user_f60769c5)\
**Post date:** [February 10, 2015, 11:53pm UTC](https://forums.unrealengine.com/t/how-is-compatibility-between-ue4-and-blender-regarding-vector-fields/280014/6 "2015-02-10T23:53:28Z")

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Thanks everyone for doing more research on this issue. This plugin is definitely worth checking into. Waiting on some tutorials for this plugin but apparently this does work, it would have been a shame if open source software was not capable of this; as vector fields is what makes particles really shine. Thank you!!
