I just built it freshly from the latest Rendering SDK and fixed the compilation errors using UE4 4.24. There are two files that need to be changed:
- fb-audio360-ue4\Source\Audio360\Audio360.Build.cs both switch statements need to be replaced by If-else statements
- fb-audio360-ue4\Source\Audio360\Private\Audio360Module.cpp the ModuleManager.h include needs to be replaced by “Modules/ModuleManager.h”
This is the whole thing built for 4.24 (but should also work in 4.23 and not for 4.25 preview since it requires other changes). Just put it in your Plugins folder and it should work (or recompile if using 4.23)