# How interrupt Checkbox state?

**URL:** <https://forums.unrealengine.com/t/how-interrupt-checkbox-state/248678>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [September 2, 2021, 4:49pm UTC](https://forums.unrealengine.com/t/how-interrupt-checkbox-state/248678 "2021-09-02T16:49:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![JaredTherriault](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jaredtherriault/32/1194499_2.png) [@JaredTherriault](https://forums.unrealengine.com/u/JaredTherriault)\
**Post date:** [September 2, 2021, 5:33pm UTC](https://forums.unrealengine.com/t/how-interrupt-checkbox-state/248678/2 "2021-09-02T17:33:13Z")

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You can set any widget to disabled so it shows on screen but can’t be interacted with.

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[Runtime DataTable](https://www.unrealengine.com/marketplace/en-US/product/4c7c4f8d523f4c90b2e26d23502c526c) : Import and export game data to and from CSV or Google Sheets while your game is running!

[easyCSV](https://www.unrealengine.com/marketplace/en-US/product/b25b855096e74d088d7553ccbe4072f2) : Read data from any CSV and put them in an easy-to-access string map!

[iTween](https://forums.unrealengine.com/t/open-beta-procedural-on-the-fly-animation-in-ue4-itween/10472) : Free, smooth, procedural object animation

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