Following BP tutorial about RTS game development, with topic about map boundaries
- I create a custom Objects Channel “MapBoundaries”
- Add several Block Volumes and setup its collision presents with “Custom…, CollisionEnabled, MapBoundaries(channel), camera block(true)”
3… Now I should setup same collision presets in camera pawn root scene component, but I want to do this c++ coding way, because i don’t give any access to this scene component for child blueprint pawn.
How I can do that?