# How i can setup Beam Start/End from particles. Niagara

**URL:** <https://forums.unrealengine.com/t/how-i-can-setup-beam-start-end-from-particles-niagara/431528>\
**Category:** FX\
**Tags:** beam, ribbon, unreal-engine, question\
**Created:** [August 13, 2018, 11:14am UTC](https://forums.unrealengine.com/t/how-i-can-setup-beam-start-end-from-particles-niagara/431528 "2018-08-13T11:14:35Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![evgenda2d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@evgenda2d](https://forums.unrealengine.com/u/evgenda2d)\
**Post date:** [August 13, 2018, 11:14am UTC](https://forums.unrealengine.com/t/how-i-can-setup-beam-start-end-from-particles-niagara/431528/1 "2018-08-13T11:14:35Z")

</div>

Hello.  
I trying to implement lightning from point ot point in niagara. In cascade i can setup this with using Source and Target Module. BNut in niagara i cant find a way.  
I setup system with 3 emitter -2 for source location and 1 beam emitter.  
Then i setup event reciver in beam emitter and try to set postion parament in Beam Setup module in emitter swection.  
Editor see parametrs but beam dont react on them.  
How i can sent particle postion from events to beam End/Start ?

 ![250351-2018-08-13.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/7/5/a758367ab34baf25a52afc632ac575ad3996f142.jpeg)
