# How i can achive this or a tutorial

**URL:** <https://forums.unrealengine.com/t/how-i-can-achive-this-or-a-tutorial/466374>\
**Category:** Character & Animation\
**Tags:** turn, unreal-engine, question\
**Created:** [June 7, 2020, 3:27pm UTC](https://forums.unrealengine.com/t/how-i-can-achive-this-or-a-tutorial/466374 "2020-06-07T15:27:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![adlane](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@adlane](https://forums.unrealengine.com/u/adlane)\
**Post date:** [June 7, 2020, 3:27pm UTC](https://forums.unrealengine.com/t/how-i-can-achive-this-or-a-tutorial/466374/1 "2020-06-07T15:27:24Z")

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[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/8/9/7890b7f0bba3aa3f61c300e3bb54f708bf8318af.jpeg "Distance Matching Turn inPlace techniques") ](https://www.youtube.com/watch?v=wVNZrFaOjV0)

this is what i want to do ?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 7, 2020, 6:26pm UTC](https://forums.unrealengine.com/t/how-i-can-achive-this-or-a-tutorial/466374/2 "2020-06-07T18:26:33Z")

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For a start, this is not the default UE4 mannequin ( animations ), so it’s a very loaded question. You need to find out about:

1. Skeletal meshes

> **[Skeletal Meshes](https://docs.unrealengine.com/5.1/en-US/skeletal-meshes/)**
>
> Meshes bound to a hierarchical skeleton of bones which can be animated for the purpose of deforming the mesh.

1. Animation

> **[Skeletal Mesh Animation System](https://docs.unrealengine.com/5.1/en-US/skeletal-mesh-animation-system-in-unreal-engine/)**
>
> Unreal Engine's system for animation and controlling characters.

1. Controlling the above with blueprints

> **[Animation Blueprints](https://docs.unrealengine.com/5.1/en-US/animation-blueprints-in-unreal-engine/)**
>
> Animation Blueprints are visual scripts that are used for the creation and control of complex animation behaviors.

Here’s something similar without the head. As you can see, not straightforward 🙂

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/d/9/3d9d062f116c271a53d389c8f5b489a2f0e35a1e.jpeg "Tutorial 2: Turn In Place Replication Unreal Engine Multiplayer Series") ](https://www.youtube.com/watch?v=QimOq10T3IE)
