How does UE4 stack up against CryEngine 5's rendering capabilities

Sir, scorching the thread was never my intention. I targeted specific post. I just feel uneasy when I see a suggestion to patch up an issue with better hardware, especially after putting a bit of an efforts, that are in my power, to improve it in UE4. I am not favoring CE in anyway. In fact I would be visiting the other forum, if I did.

The thread shall live through that. It was initially targeted at comparing rendering capabilities. I’d would mention a bulk of repulsive things in CE, restrictive eula and somewhat strange community would be on top of that list, but all that is not really relevant to rendering.

Besides, are we speaking about unmodified engines? If yes, than CE seems more feature-packed rendering wise. However, once you take possibility of extending and modifying the engine to your needs, all borders and minimal starting advantage of CE vanishes. Regrettably, I’ve dived into modifying UE4’s rendering only recently, but I enjoy it and eventually, it is not as hard as I thought it to be. Got no experience with CE in that field though, but I’m baldly sure UE4 wins here by a good margin.

Generally, I think that speaking about rendering capabilities is somewhat… unproductive, because i’d safely bet that majority of the ones, who are reading this topic, will be capped by the level of their art and skills, rather than the engine. Game engines had become much more accessible to the general public in past few years, and with increase in number of not so advanced users, there is a clear elevation in demands for the features available at zero effort.