How does UE4 stack up against CryEngine 5's rendering capabilities

True, but it’s been bugging me for a while now. Not really a fan of tying my entire skill set to a single game engine, seeing as how they come and go every few years. I’ve become too reliant on the UE4’s blueprint, and I’ve been using the material editor since the day the UDK came out (although to be fair, Maya’s Hypershade made the learning curve for the latter a bit easier). I can’t write a single line of shader code or make anything past a basic command line game in C++, yet I can make any material I want in the material editor and I’ve made a 60% complete game with all of the art and scripting done by myself thanks to blueprint. Continuing like this, I’ll end up being amazing at Unreal and not much else.

Unfortunately I don’t know any programmers that would be willing to do that (or at least any that have the time), so for the time being at least everything on the project falls on me.