Title was supposed to be : How does UE4 Determine Mesh elements? Maya to UE4 Pipeline
Hey guys I was wandering if you could help me with an issue with UE4, do you know how UE4 determines the elements for the meshes? , someone told me it is the materials you add to the faces in Maya, but i tried this and it didnt work. Basically I have a character with a UV tile as the head and 1 tile as the body, the mesh is combined and Skinned/rigged as one, Iam trying to apply the different sets of maps to each part (head, body).
But at import the mesh is coming in as 3 elements when their is only 2 materials applied to the faces in Maya.
Even these elements are not the faces I applied the materials to in Maya.
Any ideas guys?