# How Does the Pivot Painter Nodes Work?

**URL:** <https://forums.unrealengine.com/t/how-does-the-pivot-painter-nodes-work/286171>\
**Category:** Rendering\
**Tags:** Pivot-Painter, unreal-engine, question\
**Created:** [June 18, 2014, 6:51am UTC](https://forums.unrealengine.com/t/how-does-the-pivot-painter-nodes-work/286171 "2014-06-18T06:51:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BladeandChalice](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BladeandChalice](https://forums.unrealengine.com/u/BladeandChalice)\
**Post date:** [June 18, 2014, 6:51am UTC](https://forums.unrealengine.com/t/how-does-the-pivot-painter-nodes-work/286171/1 "2014-06-18T06:51:34Z")

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I been reading into the how to use this thing, I watched these videos and all they tell me is how to use the script in Max.

[http://udn.epicgames.com/Three/PivotPainterTool.html](http://udn.epicgames.com/Three/PivotPainterTool.html)

But what I want to know is the data pulled from the vertex color and the how does the material shader work if it does indeed work from the Vertex Color.

The reason I ask is I want to use the vertex paint tool in Maya.
