# How does Restarting the engine work in Multi-User Editing? 

**URL:** <https://forums.unrealengine.com/t/how-does-restarting-the-engine-work-in-multi-user-editing/2708470>\
**Category:** Multiplayer & Networking\
**Tags:** unreal-engine, question, Multi-User-Editing\
**Created:** [March 24, 2026, 1:50am UTC](https://forums.unrealengine.com/t/how-does-restarting-the-engine-work-in-multi-user-editing/2708470 "2026-03-24T01:50:39Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![SpiderJedi10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/spiderjedi10/32/1160646_2.png) [@SpiderJedi10](https://forums.unrealengine.com/u/SpiderJedi10)\
**Post date:** [March 24, 2026, 1:50am UTC](https://forums.unrealengine.com/t/how-does-restarting-the-engine-work-in-multi-user-editing/2708470/1 "2026-03-24T01:50:39Z")

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In multi-user editing, all users are connecting to the same server, but how would something such as changing a plug-in and having to restart the engine effect this? I’m trying to see if anyone knows how that will work before I mess something up 😛

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**Author:** ![SupportiveEntity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupportiveEntity](https://forums.unrealengine.com/u/SupportiveEntity)\
**Post date:** [March 24, 2026, 9:01am UTC](https://forums.unrealengine.com/t/how-does-restarting-the-engine-work-in-multi-user-editing/2708470/2 "2026-03-24T09:01:44Z")

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Hey there @SpiderJedi10! Welcome to the community! So it often depends who/where the server running the instance is located and if the server itself needs to be restarted.

In the case of plugins changes, the server itself would need to be refreshed so all clients would need to be dropped. It’s highly recommended to make them before preparing multi user editing to minimize server restarts and having to disconnect your team.

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<div class="post-metadata">

**Author:** ![SpiderJedi10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/spiderjedi10/32/1160646_2.png) [@SpiderJedi10](https://forums.unrealengine.com/u/SpiderJedi10)\
**Post date:** [March 24, 2026, 10:52pm UTC](https://forums.unrealengine.com/t/how-does-restarting-the-engine-work-in-multi-user-editing/2708470/3 "2026-03-24T22:52:28Z")

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Ok yeah that makes sense. Thanks for the help!
