# How does Memreport generates its object list?

**URL:** <https://forums.unrealengine.com/t/how-does-memreport-generates-its-object-list/438122>\
**Category:** C++\
**Tags:** unreal-engine, memory, report, editor, UE4, CPP, question\
**Created:** [November 22, 2018, 1:32pm UTC](https://forums.unrealengine.com/t/how-does-memreport-generates-its-object-list/438122 "2018-11-22T13:32:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Ianlerin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Ianlerin](https://forums.unrealengine.com/u/Ianlerin)\
**Post date:** [November 22, 2018, 1:32pm UTC](https://forums.unrealengine.com/t/how-does-memreport-generates-its-object-list/438122/1 "2018-11-22T13:32:26Z")

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When i play the level and run memreport, i see an object name “SkeletalMesh” shown in the Objects list that memreport provided.

I have no skeletal mesh actor/component that are in the level. So why does SkeletalMesh show up in the memreport?

 ![260184-memoryinquiry.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/6/7/86751ba91d964d61cfb7821e08ca05c0d8bac1d7.png)
