I’m trying to understand how to set up input to make the player move around.
When I create a new project with the Blank Blueprint template and hit play, I can move the camera around using WASD or my mouse.
- What exactly is going on here? Where is it implemented to create a camera and put it at the location of the PlayerStart object when the game starts?
- Is there a blueprint with all the input functionality that I’m not seeing? Where is it implemented to move the camera forwards when I press the W key?
- Suppose I want to additionally make the camera rotate when I press the R key, where would I implement that? There are no input bindings set up for the existing inputs and the camera is created after I hit play. So how can I move this camera around from a blueprint?