I’m trying to make a mathematical plane from a plane mesh with the normal facing the same way so both planes match and I want to use FVector::PointPlaneDist.
The camera is the point I want to check the distance of to the plane.
I’m trying to make a mathematical plane from a plane mesh with the normal facing the same way so both planes match and I want to use FVector::PointPlaneDist.
The camera is the point I want to check the distance of to the plane.