How do you setup a First Person game but still use the third person mesh for shadowing?

Well, the difficulty with this setup is making sure that the camera’s POV is set to a value where you can actually see the arms when the animations play. I’ve since discovered that you sometimes need to have a very misproportioned character mesh in order to get everything to look right. Sometimes you need to make the arms a lot longer in order to get them to show up in front of the camera. This is why in the shooter demo there are separate arms. It’s a more simple work around for that issue. So I guess there’s no perfect solution.