# how do you raise the water height in the UE5 Water Body Ocean

**URL:** <https://forums.unrealengine.com/t/how-do-you-raise-the-water-height-in-the-ue5-water-body-ocean/682289>\
**Category:** World Creation\
**Tags:** Water, unreal-engine, UE5-0, editor, question\
**Created:** [November 2, 2022, 8:46am UTC](https://forums.unrealengine.com/t/how-do-you-raise-the-water-height-in-the-ue5-water-body-ocean/682289 "2022-11-02T08:46:27Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![cys10107](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/cys10107/32/749367_2.png) [@cys10107](https://forums.unrealengine.com/u/cys10107)\
**Post date:** [July 25, 2023, 6:34pm UTC](https://forums.unrealengine.com/t/how-do-you-raise-the-water-height-in-the-ue5-water-body-ocean/682289/5 "2023-07-25T18:34:58Z")

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> [@junglecatface](#):
>
> Not sure if there are any performance issues with going movable

Single-layer water shading doesn’t use shadowmap anyways, so it shouldn’t have a big impact on performance

Also, In case if anyone is trying to adjust water height during runtime via blueprint/C++, I figured out a way. See: [[Water plugin - Movable water bodies? - #4 by cys10107](https://forums.unrealengine.com/t/water-plugin-movable-water-bodies/157949/4)]

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