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How do you put a tracer effect for on a hitscan?

Hey guys,

I’m at my wits end with this question…I’ve literally been working/researching for over a week now and i cant seem to figure it out.

I really want to put a tracer effect in the game that travels to where my hitscan “hits” so it simulates some slight realism whilst still giving players the ability to “trace” the shooter and react accordingly.

I understand its most likely going to be some sort of ribbon/beam effect that does it and i’ve created both to try testing them but i just cant figure out how to get the tracer to spawn at the origin of the hitscan(end of the weapon) and travel to the hit location.

PLEASE HELP ME, i swear im turning grey >_<

is it getting the two vectors you need giving you the issue?

… get the world location of an Arrow component (dummy) placed at the muzzle of your player’s weapon
… get the word location of your line trace