# How do you position an imported tiled Landscape

**URL:** <https://forums.unrealengine.com/t/how-do-you-position-an-imported-tiled-landscape/452512>\
**Category:** World Creation\
**Tags:** move, position, tiled-landscapes, unreal-engine, question\
**Created:** [July 19, 2019, 12:34pm UTC](https://forums.unrealengine.com/t/how-do-you-position-an-imported-tiled-landscape/452512 "2019-07-19T12:34:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_51e936af](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_51e936af](https://forums.unrealengine.com/u/anonymous_user_51e936af)\
**Post date:** [July 19, 2019, 12:34pm UTC](https://forums.unrealengine.com/t/how-do-you-position-an-imported-tiled-landscape/452512/1 "2019-07-19T12:34:27Z")

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Greetings,

I used L3DT to create the terrain for a wooded forest which I would like placed at the edge of my city. In the image below the large grey mass is the imported tiled landscpe. The problem is when I go to levels and use the import tiled landscape feature, it will only place the landscape at the origin directly in the center of the city. If I try to modify the X & Y coordinates when entering the import parameters the landscape will not import at all. The terrain is 2km x 2km and I’m also unable to use the move tool to properly position it on the edge of the map after it has been imported  
.

 ![282809-problem.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/1/2/1129713d5cac1a7cc2169f35bab08cf89f78c3c2.jpeg)
