Most play functions (regadless if C++ or Blueprint) has start point argument in them like for example in here:
Just put random number in to it, for maximum value you can read duraction varable from any sound object (even in blueprint)
Most play functions (regadless if C++ or Blueprint) has start point argument in them like for example in here:
Just put random number in to it, for maximum value you can read duraction varable from any sound object (even in blueprint)