Hello I’m looking into something new in Unreal. I am trying to figure out how to make a system that can randomize decals so I only have to use one shield (mesh) with many decals, instead of many shields with different diffuse textures. For I want the decals to work for certain factions. Like for the one nation, it will have a random set of patterns based on their faction. Then for another faction, the same shield will have their patterns instead of the first faction’s.
A example of this is like in Rome II Total War, where each factions uses different decals for the same shields:
Carthage:
Dose anyone know of a tutorial or anything showing how to do this? Thank you for reading this question I hope to hear from you.