Wow, all very interesting points! Thank you!
So let me get it straight; anything connected to Async Physics Tick will tick according to delta time? And it’s the same thing for Enhanced Input ticks?? This is really important to know!
You mention though to account for delta time with Add Force, which I’ve read already accounts for it internally. That’s what got me wondering about Add Torque for instance, like is that more like Add Impulse or is it more like Add Force in how it handles or doesn’t handle time? I suspect it’s the former.
But, it seems like I can just connect all of these physics nodes to Async Physics and no longer have to worry about it?