Hey there and sorry for the kind of unclear thread title. Basically, I’m an environment artist and that’s pretty much the only specialty I have. I am also a teacher, and for a project for my students, I thought I’d give them a project that would really motivate them to complete it. So I thought I would recreate Link from OOT in a more realistic fashion (still kind of stylized). The problem I have is that the occlusion looks fake and low-quality. If I move the global occlusion setting to have something more good looking with the character, the environment will get a bad occlusion, which is not an option.
Here’s two pictures to illustrate the issue:
Original, the character lighting looks fake:
Tweaked Occlusion, but the occlusion is clearly visible in the background (which is bad):
Again, as I am not a character artist, I’d love to hear how you guys/gals handle these parts. I’m also open to know more about hair shading!
Thanks,
Sam