My question is more on the lines of what to do rather than how to do it in Unreal. I can always figure this out and already have some very complex anim blueprints and control rigs in my game.
Like for example Garbaj often has videos explaining how games actually handle complicated things in shooters at a high level.
A lot of tutorials in Unreal explain how to do foot IK but they don’t explain what to do about the flaws in simply moving the pelvis up/down. Once you actually try to make a game, how do you work around the issues I described above. Like what do games usually do in these situations. I’d even be happy with a simple answer like, actually games ignore these issues and all work fine.
I’ve been experimenting with games like Crysis and Battlefield studying how the animations actually work to see what they do, but it’d be nice if there was some article or Garbaj video explaining what games do in these situations.
After that I’d integrate all these ideas into my game with the best architecture that fits my solution.