I was thinking about something like that, but is it possible to have the tiles spawn in with the collision boxes in place?
I imagine I would need to build the tiles with a collision box large enough to cover the center/player tile and have it programmed to stay loaded as long as the player’s box is interacting with it and unloads it when the player leaves the box, then a second one that calls other tiles load into the appropriate coordinates when the player enters the tile.
Otherwise, I’d have to pre-place hundreds if not thousands of collision boxes.