How do you get FWorldContext for GEngine->Browse()?

Usually I just use “this” for FWorldContextObject. Now I hapend to need FWorldContext for the browse function:

GEngine->Browse(FWorldContext & WorldContext, FURL URL, FString & Error);

I get the concept and all, but I just couldn’t find how to get anything to link to it.

Nevermind…

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/UGameInstance/GetWorldContext/