How do you effectively build stationary lights so as to not cause problems with Skeletal Meshes?

Hey fireapache,

Stationary lighting has a few different elements to consider when placing it in your map. How many static lights do you have overlapping in your map? problem may be arising from that, as described here:
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/LightMobility/StationaryLights/index.html

Hope that helps!