This may be a really beginner level question, but I currently can only Cook Content for Mac when running the UE4 editor on Mac OS X.
The reason I want to only cook the content for iOS, is so that I can later run the development version through Xcode for debugging. As it stands, right now when running the development build through Xcode 7.3 to my iPhone 5, I get an assertion failed:
Assertion failed: HasFoundDataDirectory [File:/Users/Yusuf/Documents/UE4_Source/UnrealEngine-4.10/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 117] ICU data directory was not discovered:
According to an answer here, I simply need to cook the content for iOS first and then running through Xcode should be without issue. The problem is that I do not have the option for selecting platform.
Here’s a screenshot of the problem
How would I go about cooking for iOS? I do see something related to content cooking, but the instructions appear to be for Windows only.
OS: Mac OS X El Capitan 10.11.4
Editor: 4.10.4 (tried both on binary and source)