Hello,
I am new in Unreal 4 and I was wondering how to do the following:
- A player touches a sword in the game, that triggers an event for the player to put it in their hand.
- When the player puts it in his hand, when the player attacks, he now attacks with his sword, using the attack value of the sword
- The sword will also have durability, so when it hits, it also takes damage, and when it breaks, destroy it ( I’m assuming this would have to be apply damage and any damage events within the same object, but I’m not sure)
Sorry for the long lists but any help with any of these three questions would be very helpful! Thank you!