# How do we move a character using AI not by input in 3rd person blueprint based project?

**URL:** <https://forums.unrealengine.com/t/how-do-we-move-a-character-using-ai-not-by-input-in-3rd-person-blueprint-based-project/105208>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [January 18, 2018, 12:41pm UTC](https://forums.unrealengine.com/t/how-do-we-move-a-character-using-ai-not-by-input-in-3rd-person-blueprint-based-project/105208 "2018-01-18T12:41:17Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_fe65641b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fe65641b](https://forums.unrealengine.com/u/anonymous_user_fe65641b)\
**Post date:** [January 18, 2018, 12:41pm UTC](https://forums.unrealengine.com/t/how-do-we-move-a-character-using-ai-not-by-input-in-3rd-person-blueprint-based-project/105208/1 "2018-01-18T12:41:17Z")

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Hi Friends,  
How do we move a character using AI not by intput in 3rd person blueprint based project?

Regards,  
.

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**Author:** ![Nawrot](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nawrot/32/618260_2.png) [@Nawrot](https://forums.unrealengine.com/u/Nawrot)\
**Post date:** [January 18, 2018, 5:15pm UTC](https://forums.unrealengine.com/t/how-do-we-move-a-character-using-ai-not-by-input-in-3rd-person-blueprint-based-project/105208/2 "2018-01-18T17:15:09Z")

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You make AIControler instead of PlayerController, then hook it to character pawn.

Plenty of tutorials for AI, some easy some quite complicated, many outdated.

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**Author:** ![anonymous\_user\_fe65641b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fe65641b](https://forums.unrealengine.com/u/anonymous_user_fe65641b)\
**Post date:** [January 18, 2018, 6:58pm UTC](https://forums.unrealengine.com/t/how-do-we-move-a-character-using-ai-not-by-input-in-3rd-person-blueprint-based-project/105208/3 "2018-01-18T18:58:49Z")

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Sorry My post was a little wrong, I was using visual scripting for moving the character. How do we use AI using visual scripting to move the character.

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**Author:** ![Nawrot](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nawrot/32/618260_2.png) [@Nawrot](https://forums.unrealengine.com/u/Nawrot)\
**Post date:** [January 19, 2018, 9:14am UTC](https://forums.unrealengine.com/t/how-do-we-move-a-character-using-ai-not-by-input-in-3rd-person-blueprint-based-project/105208/4 "2018-01-19T09:14:32Z")

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this is advanced, (and may be outdated a bit):  
[https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html](https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/QuickStart/index.html)

this is most beginner ai tutorial i know about:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

You could use this from marketplace:

> **[AI Behavior Toolkit in Blueprints - UE Marketplace](https://www.unrealengine.com/marketplace/en-US/product/ai-behavior-toolkit)**
>
> Create believable AI characters within minutes using a powerful and flexible Behavior State system.

However i would recommend following first two tutorials before buying modules from marketplace.

also google for “unreal blueprint character AI” you get plenty of tuts.
