# How do I use UProceduralMeshComponent? (can't #include)

**URL:** <https://forums.unrealengine.com/t/how-do-i-use-uproceduralmeshcomponent-cant-include/323116>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [June 26, 2015, 11:22am UTC](https://forums.unrealengine.com/t/how-do-i-use-uproceduralmeshcomponent-cant-include/323116 "2015-06-26T11:22:26Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![anonymous\_user\_b4bf8ebc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b4bf8ebc](https://forums.unrealengine.com/u/anonymous_user_b4bf8ebc)\
**Post date:** [October 29, 2015, 11:35am UTC](https://forums.unrealengine.com/t/how-do-i-use-uproceduralmeshcomponent-cant-include/323116/9 "2015-10-29T11:35:54Z")

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I’ve created an extremely simple example of using UProceduralMeshComponent purely in C++. You can view it here:

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