# How do I use the UEditorLevelLibrary in Visual Studio?

**URL:** <https://forums.unrealengine.com/t/how-do-i-use-the-ueditorlevellibrary-in-visual-studio/453741>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [August 12, 2019, 8:10am UTC](https://forums.unrealengine.com/t/how-do-i-use-the-ueditorlevellibrary-in-visual-studio/453741 "2019-08-12T08:10:54Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_fd9e85db](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fd9e85db](https://forums.unrealengine.com/u/anonymous_user_fd9e85db)\
**Post date:** [August 13, 2019, 1:32pm UTC](https://forums.unrealengine.com/t/how-do-i-use-the-ueditorlevellibrary-in-visual-studio/453741/4 "2019-08-13T13:32:56Z")

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Thanks Mate. I included your path and I also included the plugin name in the Build File of my project. I simply followed this article:

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