# How do I use online subsystem for my own API?

**URL:** <https://forums.unrealengine.com/t/how-do-i-use-online-subsystem-for-my-own-api/451429>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [June 28, 2019, 6:13pm UTC](https://forums.unrealengine.com/t/how-do-i-use-online-subsystem-for-my-own-api/451429 "2019-06-28T18:13:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![SupDeity](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SupDeity](https://forums.unrealengine.com/u/SupDeity)\
**Post date:** [June 28, 2019, 6:26pm UTC](https://forums.unrealengine.com/t/how-do-i-use-online-subsystem-for-my-own-api/451429/2 "2019-06-28T18:26:38Z")

</div>

i didnt quite understand what you mean though i assume you are saying that you want to host your server on your pc. and you want your own matchmaking logic.

However i will tell you what i know.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

take a look at this. this tells you how to create a executable for both the game and the server.

also even without subsystem nodes for multiplayer are already provided in ue4

---

_[View the full topic](https://forums.unrealengine.com/t/how-do-i-use-online-subsystem-for-my-own-api/451429)._
