# How do I use box trigger to open 2 doors

**URL:** <https://forums.unrealengine.com/t/how-do-i-use-box-trigger-to-open-2-doors/287347>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [July 3, 2014, 7:38pm UTC](https://forums.unrealengine.com/t/how-do-i-use-box-trigger-to-open-2-doors/287347 "2014-07-03T19:38:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Umberto](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Umberto](https://forums.unrealengine.com/u/Umberto)\
**Post date:** [July 3, 2014, 7:38pm UTC](https://forums.unrealengine.com/t/how-do-i-use-box-trigger-to-open-2-doors/287347/1 "2014-07-03T19:38:40Z")

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I’ve completed the door tutorial:

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Thank you !

I have 2 sliders that come in from the sides of my door frame. when I try to hook up the box trigger’s " On ComponentBeginOverlap" node to my second door’s script branch, the existing connection to the other door goes away.

Must I make 2 Box triggers?

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<div class="post-metadata">

**Author:** ![Umberto](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Umberto](https://forums.unrealengine.com/u/Umberto)\
**Post date:** [July 3, 2014, 8:06pm UTC](https://forums.unrealengine.com/t/how-do-i-use-box-trigger-to-open-2-doors/287347/2 "2014-07-03T20:06:15Z")

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Answer:

Add 2 sequence nodes in between
