# How do I use a Physics Volume to shift Gravity?

**URL:** <https://forums.unrealengine.com/t/how-do-i-use-a-physics-volume-to-shift-gravity/290360>\
**Category:** World Creation\
**Tags:** gravity, unreal-engine, Blueprint, question\
**Created:** [August 7, 2014, 10:34am UTC](https://forums.unrealengine.com/t/how-do-i-use-a-physics-volume-to-shift-gravity/290360 "2014-08-07T10:34:37Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [August 11, 2014, 7:09pm UTC](https://forums.unrealengine.com/t/how-do-i-use-a-physics-volume-to-shift-gravity/290360/4 "2014-08-11T19:09:03Z")

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What I meant by ‘easier in UDK’, that version of the Unreal Engine had gravity manipulation programmed in as part of the Physics Volume. UE4 does not because it is a completely physics based engine.

If you aren’t yet familiar with blueprints I would suggest going through some of the tutorials we have available on our Wiki.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

With that said, changing gravity in UE4 is a bit complex. I will continue to search for more info to help you figure out how to set this up.

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