How do I trigger the animation?

Basically I’ve started using UE for about a week now and I’m wondering how do I trigger a widget animation (in my case is the animation of the mission text) every time the text is updated through a hitbox collision of an actor.

Sorry if it has a simple solution but I can’t find it anywhere.

Thanks in advance.

Use this node inside of your widget:

and plug in the “In Animation” your animation.

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Hi, there. I recommend exploring Matthew’s channel, where he explains everything.
HTF do I? Change Widget Positions in UMG using Animations - YouTube