Oh it does become false, I’m testing whether these ball actors (from the rolling ball blueprint) have come to a stop or not, and when they do, whether they’ve stopped and to take the next turn. I can make the delay for reactiviating two or more seconds to avoid infinite loops, but I was hoping there was a better or more practical way to test or rather do x when Boolean becomes false.
I just gave up for the night and got in to bed, I’ll post a screenshot tomorrow morning.