# How do I temporarily change my enemy character's walk animation and speed?

**URL:** <https://forums.unrealengine.com/t/how-do-i-temporarily-change-my-enemy-characters-walk-animation-and-speed/414663>\
**Category:** Character & Animation\
**Tags:** walking, walk, unreal-engine, question\
**Created:** [January 16, 2018, 1:58am UTC](https://forums.unrealengine.com/t/how-do-i-temporarily-change-my-enemy-characters-walk-animation-and-speed/414663 "2018-01-16T01:58:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Unisink2020](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Post date:** [January 16, 2018, 1:58am UTC](https://forums.unrealengine.com/t/how-do-i-temporarily-change-my-enemy-characters-walk-animation-and-speed/414663/1 "2018-01-16T01:58:15Z")

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The player has a weapon that impales an enemy in the chest and then he pulls it out. In between those two events I’d like to have the enemy walk with a limp and hold his chest for 10 seconds or so. I have a walk animation working, I can figure out the triggers and the AI just fine, but how do I tell the animation system “Use this walk animation now… and now go back”.
