I have a texture which I want to stretch across the surface of a box. It’s actually a QR code! When I import the png file and drop the autogenerated material onto the surface it come up in a grid of 4 of itself. Not what I was looking for. I have spent a bit of time trying to work out how to sort this myself, I’m certain its entirely obvious, but any assistance would be very much appreciated!
On a BSP brush, you can actually define the texture propteries in the details panel.
On a Static/SkeletalMesh you would need to either edit the UVMapping of that mesh or you create a material and plugin in a TextureCoordinate Node to your texture and tweak the values until it fits.
I want to put it on a standard “box” which I found in the top left corner. That’s BSP yea?.. Sorry, I don’t know what BSP is. I appreciate your fast response though.
If you are trying to apply it to a BSP then you have to select the surface then in the details panel under BSP, click on Alignment and set it to surface fit.