How do I stop this jump as the two object switch places.

Heya, so I gave it a try and I am probably using the wrong things. I am not sure how to set the relative velocity to the object I want. Do I do it in the same blueprint line as what I have currently? Or so I need to cast it to my breakable object blueprint and do a line of code there? Like I said I am probably using the wrong blueprint connections xD

I have noticed another problem which is when the object swaps over the newly spawned Fractured box doesn’t go to the exact location that the Unfractured box was, I am not sure why but I have tried using different transform connections but to no success sadly.

Any ideas or tips? I feel like I am so close but its just obvious when the objects swap.

Anyways thank you for your help!