How do I stop things from going 2D after moving far away from it.

I inserted some foilage from bidge, but after I moved away from it, the foilage became 2D, How can I fix this problem? (this is my first time using unreal, I just started to I am new to it)

Hi Ray,

What you’re seeing is the LOD (Level of Detail) changing. Basically a static mesh asset can contain a handful of meshes with less polygons to switch to as you get further away.

So, be careful about your frame-rate when you do this, but in the static-mesh editor, you can choose your ‘2D’ LODS with the LOD Picker and remove them.

Hope that helps, welcome to the forums.