How do I stop my Character from rotating with the mouse when stationary?

Right now I have my blueprints set up straight from the 3rd Person Blueprint tutorial.

When I rotate my mouse/Camera around while the character is stationary, The character rotates along with it. I want to be able to rotate around my character when stationary, But when moving Forward, backwards, Left or Right, I want the Character to turn with the mouse/Camera.

How would I set up my blueprint to achieve this?
Keep in mind I have it set up from the Tutorial video, with the addition of “Use Controller Rotation Yaw” turn on so my Character doesn’t walk towards the camera.

Thanks for your help.