# How do I stop extremely glossy and reflective landscapes?

**URL:** <https://forums.unrealengine.com/t/how-do-i-stop-extremely-glossy-and-reflective-landscapes/334965>\
**Category:** Rendering\
**Tags:** unreal-engine, Landscape, specular, question\
**Created:** [October 11, 2015, 5:02pm UTC](https://forums.unrealengine.com/t/how-do-i-stop-extremely-glossy-and-reflective-landscapes/334965 "2015-10-11T17:02:50Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_8b9284ec](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8b9284ec](https://forums.unrealengine.com/u/anonymous_user_8b9284ec)\
**Post date:** [October 11, 2015, 5:02pm UTC](https://forums.unrealengine.com/t/how-do-i-stop-extremely-glossy-and-reflective-landscapes/334965/1 "2015-10-11T17:02:50Z")

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I’ve made my own landscape with three different texture layers. After creating mountains I get a really annoying problem that I can’t seem to fix. My mountains are extremely reflective. Below is the materials and also a snip of what the glossy mountains look like. I got it to look slightly better by making the level darker, but I’d rather just keep it daytime and have no gloss. I think there’s a node I should be messing with in my material editor but after searching for ages I really don’t know what to do.

 ![62248-snipper.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/2/6/b267d136fff201ce195c111fcb3ddad05957bb9f.png)

 ![62247-gloss.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/6/1/661d3ef921ca9a29246c23de8ac0e93e2067db80.png)

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**Author:** ![Jacky](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jacky/32/918690_2.png) [@Jacky](https://forums.unrealengine.com/u/Jacky)\
**Post date:** [October 11, 2015, 8:16pm UTC](https://forums.unrealengine.com/t/how-do-i-stop-extremely-glossy-and-reflective-landscapes/334965/2 "2015-10-11T20:16:10Z")

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Use Roughness and Specular inputs. If you dont have roughness maps, first try 0.9 for roughness. If it doesnt give the desired result then plug another constant(0.4 - 0.3 should do) to specular as well.

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**Author:** ![anonymous\_user\_8b9284ec](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8b9284ec](https://forums.unrealengine.com/u/anonymous_user_8b9284ec)\
**Post date:** [October 12, 2015, 6:23am UTC](https://forums.unrealengine.com/t/how-do-i-stop-extremely-glossy-and-reflective-landscapes/334965/3 "2015-10-12T06:23:00Z")

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That fixed it nicely, much appreciated
