Hi,
May you be great.
If you want to create a plugin, I’d suggest you start from an empty project, that’s how I start.
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A rule of thumb is: every time you add C++ classes from Editor, close it and open the engine from Visual Studio. (This allows you see your C++ classes in Editor)
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When compiling from Visual Studio and you get Linking Error, add the module’s name in your
<Project_Or_Plugin>.Build.cs
file.
I hope that helped you.