How Do I start a C++ project for a Film/Video Project?

Hi,

I’m new to C++ development in Unreal. I’m learning how to start a C++ project for Games. There is an option when creating a new project.

What is the best way to start a C++ project for a Film / Video project? I’m creating a plugin I want to run in the Unreal Editor. It has a UI to add and configure the camera, props, and environment.

I tried creating a Film/Video project and then added a C++ class from Tools>New C++ class. When I added my own C++ Modules, it couldn’t find the CineCamera.h files.

Any suggestions on how to get started?

Thanks,
Jeff

Hi,

May you be great.

If you want to create a plugin, I’d suggest you start from an empty project, that’s how I start.

  1. A rule of thumb is: every time you add C++ classes from Editor, close it and open the engine from Visual Studio. (This allows you see your C++ classes in Editor)

  2. When compiling from Visual Studio and you get Linking Error, add the module’s name in your <Project_Or_Plugin>.Build.cs file.

I hope that helped you.