I did add support chunks. That doesn’t seem to be the issue. The problem isn’t that the bottom of the wall is fractured too, but that the entire wall is fractured upon the first impact. I would like to only fracture the part of the wall, where it is damaged. Just like in the image above, or like in the Battlefield games. In the end this wouldn’t be a wall, but just some object that should have regular physics (move around, fall, etc…) and if it received a lot of damage at one point, it should fracture, but only at that point.