# How do I set up an object to rotate in place?

**URL:** <https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-in-place/278654>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [March 27, 2014, 12:56pm UTC](https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-in-place/278654 "2014-03-27T12:56:28Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![JigglyToes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JigglyToes](https://forums.unrealengine.com/u/JigglyToes)\
**Post date:** [February 25, 2015, 6:48am UTC](https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-in-place/278654/11 "2015-02-25T06:48:49Z")

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Try using a RotatingMovement component in your blueprint. It’s designed to make something continually rotate:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

That should easily do the trick.

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