# How do I set up an object to rotate in place?

**URL:** <https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-in-place/278654>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [March 27, 2014, 12:56pm UTC](https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-in-place/278654 "2014-03-27T12:56:28Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![GurneyHM02](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gurneyhm02/32/971593_2.png) [@GurneyHM02](https://forums.unrealengine.com/u/GurneyHM02)\
**Post date:** [July 4, 2023, 2:49am UTC](https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-in-place/278654/21 "2023-07-04T02:49:52Z")

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I can’t believe I am struggling with something so simple. My Actor BP is “Moveable”, and my blueprint looks like this:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/5/e/e5ede9537dd431900d2fa6cf81b2c587d2384414.png)

No rotation. Any help?

Thanks!

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**Author:** ![Est\_engine](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/est_engine/32/1008648_2.png) [@Est\_engine](https://forums.unrealengine.com/u/Est_engine)\
**Post date:** [July 4, 2023, 9:25am UTC](https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-in-place/278654/22 "2023-07-04T09:25:50Z")

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You have a Custom blueprint with this nodes inside,  
If your “rotationspeed” is 0 , will not rotate,  
if is 1, will rotate very slowly  
be sure that is not rotating using rotationspeed=11 or so

Blueprint Actors dont have mobility i think ,  
if you see static-stationary-movable, you may not be selecting the Blueprint you made

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**Author:** ![GurneyHM02](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gurneyhm02/32/971593_2.png) [@GurneyHM02](https://forums.unrealengine.com/u/GurneyHM02)\
**Post date:** [July 5, 2023, 3:09am UTC](https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-in-place/278654/23 "2023-07-05T03:09:13Z")

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I discovered that when i put my blueprint in the level (the spinning thing) it was not set to movable. It was static. In the blueprint, it is movable, but for some reason I have to select that manually once place in the level.

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**Author:** ![Est\_engine](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/est_engine/32/1008648_2.png) [@Est\_engine](https://forums.unrealengine.com/u/Est_engine)\
**Post date:** [July 7, 2023, 8:52am UTC](https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-in-place/278654/24 "2023-07-07T08:52:45Z")

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good!  
now it works i think?

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<div class="post-metadata">

**Author:** ![GurneyHM02](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gurneyhm02/32/971593_2.png) [@GurneyHM02](https://forums.unrealengine.com/u/GurneyHM02)\
**Post date:** [July 18, 2023, 4:52am UTC](https://forums.unrealengine.com/t/how-do-i-set-up-an-object-to-rotate-in-place/278654/25 "2023-07-18T04:52:01Z")

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YES!

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